Since October 2022, when the first Silent Hill Transmission showcase was aired, long-time fans of the franchise have been eagerly awaiting more information about the enigmatic Silent Hill f. Announced alongside big hitters like Silent Hill Townfall and the Silent Hill 2 remake by Bloober Team, Silent Hill f managed to capture attention, primarily because of the involvement of acclaimed When They Cry writer, Ryukishi07. Developed by NeoBards Entertainment, a studio known for recent Resident Evil spin-offs and various support and porting roles, the fact that Silent Hill f could stand alongside mainline entries in the series even in its initial reveal was noteworthy.
Jump to March 2025, and Silent Hill f has finally been showcased in its own Silent Hill Transmission. While the presentation didn’t delve deeply into gameplay or offer a release timeframe, it managed to significantly increase the intrigue surrounding the title. Set in the 1960s within the fictional village of Ebisugaoka, Silent Hill f takes players on a unique journey through Japan’s version of the eerie American locale, viewed through the eyes of the protagonist, Shimizu Hinako. A new trailer dropped that gave fans an extended glimpse into the game, though it primarily left them pondering more questions, especially regarding how one specific Silent Hill mechanic is handled.
Now, let’s talk about what Silent Hill f has divulged regarding its combat mechanics. Official statements confirm the anticipated amalgamation of puzzle-solving and battling horrific creatures returns in Silent Hill f. As of now, there’s no word on whether the game will offer separate difficulty settings for puzzles and combat, but keen-eyed viewers of the trailer spotted a familiar sight: Hinako wielding a metal pipe. This improvised weapon, a staple across many Silent Hill games, appears fitting even in the 1960s Japanese setting, leading to speculation about what other combat tools will be featured.
Typically, weapons in Silent Hill expand beyond just a metal pipe. In previous iterations, players had access to multiple weapons, both melee and firearms, offering a diverse approach to handling threats. Early in playthroughs, players often find basic knives, progressing to various guns, larger blunt objects, and even special items like the Great Knife or a katana. Some games have included breakable weapons, yet Silent Hill f might surprise players with its approach to the pipe’s usage.
Focusing intensely on a single weapon, like the metal pipe, can offer intriguing gameplay advantages, particularly in a survival horror setting where combat isn’t always the best strategy. Just like Heather’s signature knife in Silent Hill 3, Hinako’s association with her metal pipe is becoming iconic, highlighted by several scenes and promotional images. While including a katana would fit the era beautifully, the prevalence of guns would seem less authentic in Japan compared to America, making a focus on a lone weapon a sensible approach to managing expectations.
Future playthroughs might see additional combat options unlocked—perhaps starting whimsically with a katana—but there’s lots of potential even with just one pipe. Silent Hill f could creatively expand the repertoire of strategies available for offensive and defensive maneuvers or tailor them to favor particular methods. The tension of wielding an inadequate weapon, making avoidance of the game’s horrifying creatures a tempting survival strategy, could cultivate a gripping horror experience. Whether Silent Hill f indeed ventures into uncharted territory with its deliberately designed combat remains to be seen.