Ever wondered what you truly want? Not just in life, but specifically in the realm of video games? It’s a question gaming enthusiasts might ponder, especially in discussions led by Brian Fargo, the Fallout co-creator who has transitioned into sharing his expertise through insightful YouTube videos. His core message encourages gamers to deliver feedback that’s genuinely useful for developers.
In one of his latest videos, Fargo dives into the complexities of handling player feedback. He highlights the frustration developers feel when receiving vague criticisms about their game — pointing out that simply labeling an aspect as bad without further details isn’t particularly helpful.
“I always prefer, whether it’s on this channel or any developer forum, that you express what you like, especially why it’s enjoyable,” Fargo advises. “Constructive feedback is so much more manageable than vague complaints. If you truly want developers to meet your desires, articulate what those desires are.”
However, Fargo acknowledges that even negative feedback can be constructive if it’s precise. For instance, instead of saying, “The enemies are awful,” players could specify, “These enemies never utilize cover, even though there’s plenty available. Meanwhile, I’m making use of it.” Such detailed feedback provides clear paths for improvement.
He further discusses the dilemma of integrating features like fast travel in games. If players don’t clearly communicate how they envision these features, developers face challenges in balancing convenience with gameplay immersion.
Different people have different preferences, making it crucial for feedback to be as specific as possible. Fargo shares his perspective, including his view on largely cosmetic microtransactions, which he believes shouldn’t incite strong negative reactions since they don’t disrupt game enjoyment.
The reality is, when it comes to game development and player feedback, everyone has their unique take. But when players address issues like pricing of in-game cosmetics, it helps developers understand how they might need to adjust their approach to remain in players’ favor.
So, do you think you’re effectively communicating your thoughts and suggestions when providing feedback on games? We’d love to hear your thoughts below!