Colossal Order has just rolled out a fresh update for Cities: Skylines 2, and it’s packed with significant tweaks aimed at enhancing the game’s simulation. Key changes include revamped calculations for how citizens look for jobs and adjustments to how garbage piles up throughout the city. This patch also tackles the pesky frame rate hiccups that have been plaguing custom climates, alongside a wealth of user interface enhancements and fixes based on what players have asked for.
In Cities: Skylines 2, you’re not just playing a game; you’re designing and managing an entire cityscape. It’s a complex and detailed city-builder that often sees updates in response to player feedback. Not too long ago, Paradox Interactive had to issue a patch because a widely-used Traffic mod was discovered to contain malware. Now, the developers are taking another step forward by addressing several lingering issues to make the game as smooth as possible.
The latest patch doesn’t shy away from significant gameplay alterations. Notably, they’ve fine-tuned how job-seeking functions, reduced waste accumulation in certain structures, and upped the student capacity in educational facilities. They’ve even added a new feature—an interesting "University Interest" effect—specifically for the Radio Telescope Research Center.
One standout fix is the correction of frame rate drops when players engage with custom climates on user-generated maps. Previously, adjusting these climate settings could result in noticeable slowdowns, but this update aims to alleviate those headaches. If a custom climate file goes missing, the game now automatically defaults to a standard climate setting to prevent any crashes or slowdowns, ensuring smoother gameplay.
User interface improvements are also part of the package, addressing issues brought up by the game’s community. Expect better color contrasts in infoviews, improved citizen tracking on the lifepath panel, and refined tool modes. They’ve even tackled problems that arose with screen overflow and vanishing tool modes, particularly for users who employ text scaling or alternate languages. These changes are designed to create a more uniform experience across different settings. For mod enthusiasts, the update makes modding more stable with added safeguards for custom climate features on shared maps, enhancing modders’ ability to create and share content without compatibility woes.
Colossal Order remains committed to refining their game and welcomes players to report any bugs they might encounter on the game’s forum. This continuous stream of updates underlines their dedication to delivering a more stable and captivating city-building experience in Cities: Skylines 2.
Cities: Skylines 2 New Update Patch Notes
Gameplay Fixes & Improvements
- Job-seeking calculations for citizens have been optimized.
- Garbage accumulation values are now lower for facilities like the Post Sorting Facility, Coal Power Plant, and others.
- Colleges and universities can now accommodate more students.
- The Radio Telescope Research City Service Building now has a "University Interest" effect.
- Issues leading to crashes when bulldozing certain streets or splitting road segments are now fixed.
- Citizens can no longer shop in office zone buildings.
- Resolved a "No pedestrian access" error linked to the Overground Parking Building and sidewalks.
UI Fixes & Improvements
- Improved color distinction in Post Facility infoviews from mail accumulation.
- The action to follow or unfollow a citizen in the lifepath panel is now more intuitive.
- Double-click to load selected maps has been added.
- A “Topography” section has been added to Tool Modes.
- Fixed instances where the load game screen got stuck.
- Resolved demand bar discrepancies and several UI scaling issues.
- Various tweaks to controller actions and hints have been implemented.
- Numerous audio and input action fixes have been introduced.
Modding Changes
- Maps now revert to default climate if a custom climate is missing, resolving FPS drop and visual issues.
- Fixed issues with custom climate sharing on custom maps and improved starting tile selection response in the Editor.
Known Issues & Tips
- Hotels might report "Not enough customers" even if full, due to slow consumption of the "Lodging" resource. The team is aware and working on a solution.
For those keenly building their virtual cities since its release on October 24, 2023, these updates are a push toward a more refined and enjoyable gaming experience. Keep your city thriving while keeping an eye out for further enhancements from Colossal Order.