In the world of virtual reality, humans aren’t the only participants capturing attention. Scientists have unveiled a fascinating advancement that lets mice delve into the realm of VR in a remarkably lifelike—and, let’s admit, adorable—fashion.
This intriguing tech, developed by researchers at Cornell University, is called MouseGoggles. When they tested these on mice, the little creatures visibly reacted to the simulated scenarios while donning the goggles. The development holds the promise of facilitating scientific animal studies incorporating VR.
At first glance, the concept of mice in virtual reality might sound comical, yet it has practical implications. With the aid of VR, scientists can simulate more realistic environments for mice under controlled conditions. Traditionally, the setups are somewhat cumbersome, often involving a treadmill surrounded by computer or projection screens. These screens, however, fail to fully cover a mouse’s field of vision, leading to slower or even no reactions from the mice to their virtual surroundings.
The team at Cornell views their MouseGoggles as a significant improvement over traditional VR equipment for mice. Instead of building a miniature Oculus Rift from the ground up, they assembled their device using compact, cost-effective components borrowed from smartwatches and similar gadgets. Similar to other VR frameworks, the mice are positioned on a treadmill, their heads securely fastened to the goggles, while they receive visual prompts.
“It really captured the hacker spirit of repurposing components meant for one thing and using them in an entirely new context,” shared Matthew Isaacson, the lead scientist and postdoctoral researcher at Cornell, in an interview with the Cornell Chronicle. “We discovered that, quite conveniently, the ideal display size for a mouse VR headset is almost exactly what smartwatches already offer. We were fortunate that every piece we required was ready-made and affordable.”
The researchers thoroughly tested their system’s reliability by immersing the mice in various scenarios and monitoring their brain activity alongside their reactions. Through detailed trials, they confirmed that the mice were indeed engaging with the virtual environment as intended. In one test, the mice were introduced to a slowly approaching dark blot, representing a possible predator.
“When we conducted similar trials using the conventional large-screen VR setups, the mice simply ignored it,” noted Isaacson. “But with MouseGoggles, practically every mouse immediately jumped at their first encounter, their startle response was huge—as if they genuinely believed a predator was looming.”
Their research, which describes this innovative leap in VR technology for mice, was published in the journal Nature Methods earlier this month. The researchers suggest that creating more immersive VR experiences for mice could unlock numerous advantages in the future. With precise VR experiments, scientists might gain key insights into the neural activity of mice genetically engineered to mimic Alzheimer’s, especially in areas concerning spatial navigation and memory. This could also boost fundamental research on potential therapies for brain disorders.
Interestingly, Isaacson and his team aren’t alone in developing VR systems for mice, but they claim theirs is unique in incorporating eye and pupil tracking. They’re also working on a portable, lightweight VR setup suitable for larger rodents like rats and tree shrews. Additionally, they aim to refine the system further by potentially integrating the simulation of taste and smell.
This promising stride toward enhancing how animals interact with virtual environments not only showcases technological ingenuity but also opens up new avenues for scientific exploration and understanding.