For quite a while now, save state features have been a staple in the world of emulation, allowing players to save and load game states at will. However, it looks like this beloved feature might soon become a reality on consoles, thanks to some innovative thinking from Sony. A recent patent filed by Sony, unearthed by Tech4Gamers on PatentScope, hints at an upcoming PlayStation controller equipped with a specialized Save State button. The patent document describes this technology, stating, “The user can access the rewind mode from live gameplay by using one or more controller inputs to view and manipulate recent gameplay, such as rewinding, fast-forwarding, and even playing it back, before seamlessly returning to the live game.”
Now, if you’re a fan of various emulators, hearing about this kind of “rewind mode” probably brings to mind the savable moments and reversal features that are pretty common in those tools. Even the retro games available through Nintendo Switch Online have incorporated save state capabilities and brief rewind options. Unlike gaming PC setups that often bind this feature to a key, or the Nintendo Switch’s combination commands, Sony seems to be planning to place this feature at your fingertips with a button right near the D-Pad.
Taking a look at Sony’s “Gameplay Rewind With User Triggered Bookmarks” patent diagram, we see a graphic showcasing a button that would activate a control overlay, offering save states and such. This concept captures the imagination, highlighting how such a feature could enhance gaming experiences, much like the innovative mechanics seen in the 2003 classic, Prince of Persia: Sands of Time. That game used its iconic sands of time to let players reverse unfortunate events, be it a lethal enemy encounter or a misjudged leap, akin to a system-level save state feature which lets players backtrack after mishaps in emulators.
Of course, there’s a catch—while intriguing, this button won’t suit every game. For instance, multiplayer games, which rely heavily on syncing the gameplay among various players and servers, couldn’t support such functionality. The save state button would likely be limited to single-player adventures, sparking a mix of excitement and debate among fans, especially those who thrive on the challenge found in games like the Soulsborne series, where a fixed difficulty level is part of the allure.
So, while the idea of a dedicated Save State button on a console is captivating, it’s important to approach it with both excitement and realism, recognizing its potential limits and thrilling possibilities in single-player gaming.